Other creatures and dwarves can get in their way, greatly slowing them down, so it's often good to make major hallways 2-3 tiles wide, and build major staircases in 2x2 blocks. ![]() It doesn't matter if that tile is flat ground, stairs, or a ramp. ![]() The only way to guarantee something can't move out of a tile is a perfect box of either natural wall or constructed walls, as even locked doors can be battered down by stronger creatures like trolls.įor a moving dwarf, one tile is one tile. They can move diagonally, and are even able to squeeze between the corners of two filled tiles. Let's get some basics established, too: units move from one tile to another at variable speeds based on their species and the like. Originally posted by Teemo:Process for creating Quantum Stockpiles in this version:(Image credit: Bay12 Games) Dwarven ergonomics Just remember when you do this to make the 2x5 inclusive of everything you want to collect, and then the track stop and 1x1 are filtered down to just what you want in that specific 1x1. You can also have multiple output 1x1 stockpiles from the same 2x5 input stockpile. This also works really well if you're trying to build matching sets of stone or wooden furniture since you can link workshops to specific stockpiles. You can also use a different stockpile for just your flux stone so you know when you're running low on flux and a different stockpile for your fuel so you know when you're low on that etc. In this way you can for example have your armor and weapon stockpiles filtered by crafting level so you can easily melt down everything that wasn't masterwork so you can get metal back and improve training levels until all of your armor and weapons show up in the masterwork/artifact stockpile. I highly recommend using these everywhere and to get very detailed in their use by using custom stockpiles and being precise with what is used. As everything is in a stockpile of the type that it belongs, the dwarves will leave it there until that resource is needed for a job. Everything they put in the minecart will immediately dump into the 1x1 next to it. ![]() ![]() Now what will happen is your dwarves will move stuff to the 2x5 input, and then they will also move items from the 2x5 to the minecart on the track stop. Process for creating Quantum Stockpiles in this version:ġ) Create an input stockpile, I usually use a 2x5Ģ) Create an output stockpile, 1x1 that has 1 empty tile between it and the input stockpile, be sure to remove all bins, barrels, wheelbarrels etc from this 1x1ģ) Create a track stop with a dump direction towards the 1x1 (remember to click the green arrow), track stops are under construction menuĤ) Open the route menu (looks like a minecart), create a new routeĥ) Click the route icon for creating a stop (brown square over a track), click on your track stop, this will create a stop in your menuĦ) Click the route icon for selecting the minecart (looks like a minecart), pick an unused minecartħ) Click the stop icon for setting items (looks like a minecart), pick the same items as your stockpilesĨ) Click the stop icon for linking a stockpile (stockpile icon), then click the minecart with a green arrow pointing towards it (means pickup), then click your input stockpile (2x5 for me)ĩ) Click the stop icon for conditions (bunch of green symbols), delete all the conditions
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