![]() In other environments I would recommend going human for extra skill points, extra HP + bonus feat. Less balanced one a little harder but still fun and easy to play, but HP needs to be managed.ĭesigned for WoG where only chaotic good/chaotic neutral elves and half elves worshipping Sehanine Moonbow can use Travel and Trickery domain. I’ve found the balanced version very easy to play. ![]() I’ve created a balanced version with base 38 Str and a less balanced one with 42 Str. To be fair those extra spells (Storm of Vengance, Word of Faith) are nice but not essential with the sheer damage output with a huge weapon, defensive cleric buffs plus Darkness / Web / Slow / Hammer of the Gods spells for crowd control. This allows maximal power in epic levels at the cost of delayed level 8-9 (7). I use a special trick where cleric (7 see below) 8 and 9 spells are obtained with the bonus cleric feats used with Great Wisdom. Level 18 cleric, five attacks a round with haste/divine power, hitting an enemy with 40 AB with a critical hit dealing 152 damage! (Source NWN EE, WoG Server) RDD 10 for +8 Str, +2 Con, +4 AC and other bonuses.CEP’s Mercurial Greatsword or standard NWN Scythe) for big damage especially on critical hits Ultra high strength plus a x4 crit two handed weapon (ie.Trickery and Travel domain for (Extended) Haste and Improved Invisibility (ie.ie Darkness/Ultravision for 50% attacker miss chance Cleric power with 29 caster levels, ‘undispellable’ buffs and extraordinary offensive/defensive bonuses (ie up to +20 AB), 3 bonus cleric feats.Ultra High Strength Cleric ‘buffed to the hilt’ with a big x4 crit weapon.
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